Below this sentence, there is a guide for every
DK coin & Kremkoin. Hope you can use this info!
Note: This guide has been proven. I used it
when I played DKC 2 and it proved accurate.
Gangplank Galleon
There are 5 DK coins and 11 Kremkoins to collect here.
Pirate Panic - There is one DK coin and 2 Kremkoins to collect here.
DK
coin
Climb the stacks of barrels that sit 1-2 screens left of the [G].
Kremkoin
Drop into the "hole" (a crack in the ship) immediately left of [N]; walk
to the right, to
directly under [N]. Entry - BONUS BARREL; Game - FIND
Kremkoin
Use Rambi to open the left-hand wall in the first pit right of the [N].
The wall is marked with a leftward-pointing arrow of bananas. Entry - DOOR;
Game - DESTROY
Mainbrace Mayhem - There is 1 DK Coin and 3 Kremkoins to collect here.
DK coin
After collecting Kremkoin #5 (below), walk across the sail to the right.
The coin is
directly above the end target.
Kremkoin
Go straight to the right from the entry point (do not jump up on the slanted
sail); use
Dixie's helicopter jump to float to the right beyond the end of the platform.
Entry -
BONUS BARREL; Game - FIND
Kremkoin
There's a Kannonball sitting out in the open a short distance past the
continue barrel.
Pick it up and carry it to the left to the Kannon. Entry - KANNON; Game
-
DESTROY
Kremkoin
Jump up onto the sail directly above the Kannon (use the team-up "A"-button
throw to
reach). Entry - BONUS BARREL; Game - COLLECT
Gangplank Galley - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
Use Dixie's helicopter jump to the left from the topmost barrel of the
stack that is at the
entry point (it will have to be a running jump). Land on the hook, jump
to the right to
another hook, and you will see the coin.
Kremkoin
Climb to the top of the stack of barrels at the entry point; the bonus
barrel will be
visible from there. Entry - BONUS BARREL; Game - FIND
Kremkoin
While invincible, climb to the top of the barrel stack that is a few screens
right of the
"!" barrel. You have to move fast, because you need invincibility to knock
off the
Krunchas (musclebound kremlings). Entry - BONUS BARREL; Game - FIND
Lockjaw's Locker - There is 1 DK Coin and 1 Kremkoin to collect here.
DK coin
After the [G], move slowly. When the water level drops, stay on the high
crate. Use
Dixie's helicopter jump to the right, then follow the trail of bananas.
Kremkoin
Use Enguarde (the swordfish) to open a crate to the right of the "A" made
of bananas
in a hidden room. Enguarde is below the room and slightly to the left.
The hidden room
is directly above the first DK barrel that is floating underwater. Entry
- DOOR; Game
- FIND
Topsail Trouble - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
Jump off to the right of a horizontal rope that has three stationary Zingers
(hornets) in a
line. (This rope is just below the level of the end target.)
Kremkoin
You need to use Rattly (the snake)'s "A" jump to get to the top of a platform
(or
team-up and throw from mid-air). The platform is about halfway to the continue
barrel.
(Following the normal path: from the entry point you go across the level
to the left, then
up a bit, then back across the level to the right, and then up three platforms.
At this
point the barrel is directly above you, but only visible from the platform
which is right
overhead.) Entry - BONUS BARREL; Game - DESTROY
Kremkoin
A distance past the continue barrel, there is a horizontal rope which you
cross
left-to-right. There are two Flitters (blue dragonflies) above the left
end of the rope, a
DK barrel over a moving Zinger to the right. Jump up to a hidden (invisible)
hook that is
about 1/3 of a screen to the right of the rightmost Flitter. Bounce off
the two Flitters
and head to the left. Entry - BONUS BARREL; Game - FIND
Krow's Nest - There is 1 Kremkoin to collect here.
Kremkoin
Awarded for beating Krow.
You should now have: 5
You should now have: 11
Crocodile Cauldron
There are 5 DK coins and 13 Kremkoins to collect here.
Hot-Head Hop - There is 1 DK Coin and 3 Kremkoins to collect here.
DK
coin
Up above the "Y" of bananas that is immediately right of Squitter
(the spider)'s box.
Use Squitter's web platform (jump and while in the air press the "A" button
twice; jump
up on the web and repeat) to get to the coin.
Kremkoin
Open the chest under the [O], which contains a Kannonball. Take the Kannonball
to
the right. There is a Kannon on the the third platform to the right. Entry
- KANNON;
Game - COLLECT
Kremkoin
Follow the banana trail up and to the right, on the platform right of Squitter's
crate. Use
his web platform. Entry - BONUS BARREL; Game - FIND
Kremkoin
About a half screen to the left of the "no Squitter" sign, use the web
platform to climb
straight up. Entry - BONUS BARREL; Game - FIND
Kannon's Klaim - There is 1 DK Coin and 3 Kremkoins to collect here.
DK coin
It's at the bottom, extreme right, of the first Kremkoin area (below).
You will have to
use Dixie's helicopter jump to get the DK coin.
Kremkoin
It's at the bottom of the level, directly to the right of the entry. Walk
across the entry
platform and use Dixie's helicopter jump to the right when the platform
ends. Entry -
BONUS BARREL; Game - FIND
Kremkoin
There is a bonus barrel to the right of the second platform after the continue
barrel.
Entry - BONUS BARREL; Game - FIND
Kremkoin
Just below and left of the end target. Fall down between the target's platform
and the
platform immediately to its left; fall slightly (1-2 monkey-widths) to
the left. It's easier
to land on if you use Dixie's helicopter spin to float downwards slowly.
Entry - BONUS
BARREL; Game - FIND
Lava Lagoon - There is 1 DK Coin and 1 Kremkoin to collect here.
DK coin
Head down just to the right of the fourth Clapper (seal) after the continue
barrel (the
first Clapper after [G]). There is an invincibility barrel and a hidden
corridor; follow the
trail of bananas to the DK coin and then onward to the end target.
Kremkoin
Use the barrel after the first "no Enguarde" sign to break open the left-hand
side of a
nearby crate (a lone banana marks the crate to open). Entry - DOOR; Game
-
DESTROY
Red-Hot Ride - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
Sits just out of sight above [N]. Pick up the DK barrel that's just past
the continue
barrel and carry it past a Zinger and two Flitters. Next are two Zingers
which are
directly below [N]. Jump and throw the DK barrel to pick off the upper
Zinger. Move
over and jump on the balloon under [N]. Team up ("A" button) and throw
the other
monkey upwards to collect the DK coin.
Kremkoin
Use Rambi's special attack ("A" button) to open the left-hand side of a
hill on the first
platform after [O]. Entry - DOOR; Game - DESTROY
Kremkoin
Ride the balloon just after the continue barrel, down and to the left,
under the continue
barrel's platform. Entry - BONUS BARREL; Game - COLLECT
Squawk's Shaft - There is 1 DK Coin and 3 Kremkoins to collect here.
DK coin
With Squawks, head to the right of the close-together pair of Krooks (hook-throwers).
They are the fifth and sixth Krooks encountered after picking up Squawks.
(You can
kill the Krooks easily and without a chance of being hit, by sitting behind
each one up
against the bottom of the platform, and having Squawks spit eggs.
Kremkoin
Directly to the right of the second group of three Klomps in the level.
From the
Klomps' platform, jump up to the barrel, blast to the second barrel, and
then (instead of
blasting "up" to a platform with two Krooks), blast up-right to a barrel.
From *that*
barrel, blast up-right; from the next barrel blast directly to the right.
Entry - BONUS
BARREL; Game - FIND
Kremkoin
Use Dixie's helicopter jump to float down from the Krook's platform that
is directly to
the right of Squawks (the parrot)'s box. (If you jump left to Squawks'
platform, you will
no longer be able to get to the gap and jump downwards). Float to the extreme
left, and
you will eventually hit a bonus barrel.
(Alternatively, you can team up with the "A" button, jump up and left off
the continue
barrel's platform, and throw the other monkey upwards into the barrel cannon
as you
pass under it. It will send you to the same bonus barrel.) Entry - BONUS
BARREL;
Game - FIND
Kremkoin
The bonus barrel is right near the DK coin (see above). Entry - BONUS BARREL;
Game - DESTROY
Kleever's Kiln - There is 1 Kremkoin to collect here.
Kremkoin
Awarded for beating Kleever.
You should now have: 10
You
should now have: 24
Krem Quay
There are 6 DK coins and 13 Kremkoins to collect here.
Barrel Bayou - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
When Rambi reaches the "no Rambi" sign, you are awarded the DK coin.
Kremkoin
Shortly after the "no Rambi sign," stand under Kloak. After he throws a
few barrels,
follow him to the left. He will throw a chest to you. Open the chest for
a Kannonball.
The Kannon is further to the left. Entry - KANNON; Game - DESTROY
Kremkoin
Visible near end of level, past [G]. Use team-up "A"-throw to reach it.
Entry - BONUS
BARREL; Game - FIND
Glimmer's Galleon - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
In a secret room that's above the entry point. Go forward to collect Glimmer,
then
backtrack to the entry point and head upwards. In the same room where the
first
Kremkoin level is found... pass through the wall above the bonus area entry,
into a
room with a big "3" of bananas. Pass through the ceiling of this room into
the room with
the DK coin.
Kremkoin
Open door above the entry point. Head upwards from the entry and then follow
the
trail of bananas. Entry - OPEN DOOR; Game - FIND
Kremkoin
There is an opening on the bottom of the level, below and a few screens
left of the [G].
In a room that the passage leads to, there is an open door. Entry - OPEN
DOOR;
Game - FIND
Krockhead Klamber - There is 1 DK Coin and 1 Kremkoin to collect here.
DK coin
In a chest on a platform that is to the left of the entry point. The chest
must be broken
on all four Zingers to open it.
Kremkoin
Just past the continue barrel, an arrow of bananas points upwards. Use
the "A"
team-up throw (and jump before throwing for extra height). Entry - BONUS
BARREL; Game - DESTROY
Rattle Battle - There is 1 DK Coin and 3 Kremkoins to collect here.
DK coin
Jump low across the first pit right of the [O] opening (also the first
pit left of the
continue barrel). Aim for the window that has a banana visible in it.
Kremkoin
Above the entry to the room with the Rattly (the snake) barrel. From the
entry point,
move to the extreme left edge and jump upwards to land in an invisible
barrel. Entry -
BONUS BARREL; Game - FIND
Kremkoin
Fall into the opening in the ship that's left of the [O], walk to the left.
Entry - BONUS
BARREL; Game - FIND
Kremkoin
Use Rattly's super-high "A"-jump straight up at the arrow of bananas that's
immediately left of the blue Kaboings (a short distance past the continue
barrel). Entry
- BONUS BARREL; Game - COLLECT
Slime Climb - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
Under the sail that the end target sits on. Use the "!" barrel that's off
to the left, to
survive jumping into the water and swimming to it.
Kremkoin
Pick up the Kannonball that's not far from the end of the level, carry
it to the left to the
Kannon. Entry - KANNON; Game - DESTROY
Kremkoin
There's a Klump just past the continue barrel, at extreme right-hand edge
of the level.
Kill Klump and activate the "!" (invincibility) barrel that was under him.
Jump into the
water off the left-hand edge of the sail that Klump was standing on, swim
downwards
and to the right, following the trail of bananas. Entry - BONUS BARREL;
Game -
COLLECT
Bramble Blast - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
Near the end of the level, there is a sequence where you must blast from
a barrel,
bounce off a single Flitter (blue dragonfly) into another barrel, then
blast from that
barrel and bounce off four Flitters. From the first of the four Flitters,
bounce to the
left into the hole and follow the trail of bananas down. It will blast
you upwards to get
Squawks. Take Squawks left and upwards.
Kremkoin
In the fifth room with a group of barrel cannons, there is a bonus barrel
at the lower
left corner of the room. Entry - BONUS BARREL; Game - FIND
Kremkoin
Using Squawks from the DK coin area, head to the right. Entry - BONUS BARREL;
Game - FIND
Kudgel's Kontest - There is 1 Kremkoin to collect here.
Kremkoin
Awarded for beating Kudgel
You should now have: 16
You should now have: 37
Krazy Kremland
There are 6 DK coins and 12 Kremkoins to collect here.
Hornet Hole - There is 1 DK Coin and 3 Kremkoins to collect here.
DK
coin
Use the team-up "A"-throw to get to the hook that is visible at the top
of the screen,
a short distance to the right of the continue barrel. Climb up the wall
from there;
Squitter's box is at the top. A short distance from the end of the level
there is a lone Zinger
(hornet) sitting over a hole in the ground
(a trail of bananas beneath). Use Squitter to
kill the
Zinger; then drop into the hole, and search to the left (and upwards) at
the
bottom.
Kremkoin
Head straight up from the entry point (use the team-up "A"-throw to get
to the hook,
then climb the honey on the walls). When you reach the ceiling, cross three
hooks and
drop onto the platform. Entry - OPEN DOOR; Game - FIND
Kremkoin
Also straight up from the entry point, below the first Kremkoin door. Entry
- OPEN
DOOR; Game - FIND
Kremkoin
A long distance straight up from the [N] near the ceiling. When Squitter
is blasted up
(collecting [N]), head to the left to land on a platform. Then use Squitter's
web platform
to head up and right. Entry - OPEN DOOR; Game - FIND
Target Terror - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
In the "house" just before the first Klank leaves the track. Jump up as
your car passes
through.
Kremkoin
Visible bonus barrel a short distance after the first Klank leaves the
track. You have to
jump off your car near the top of the hill in order to reach the barrel.
Entry - BONUS
BARREL; Game - FIND
Kremkoin
Follow the second Klank as his car leaves the track. Entry - OPEN DOOR;
Game -
FIND
Bramble Scramble - There is 1 DK Coin and 1 Kremkoin to collect here.
DK coin
Get Squitter by going just past the "no Squawks" sign (down and right of
the continue
barrel) and then jump to the right through the wall of brambles. Head to
the right to pick up
the Squitter box; you'll need Diddy's "roll jump" to get to the next platform.
Once you have
Squitter, head upwards. At the two banana coins, head to the left through
the wall of thorns
at the banana.
Kremkoin
Team-up and throw upwards to hit the "!" (invincibility) barrel that's
a distance past the
entry point. Drop down in the hole to the right of the platform, and run
quickly to the
right. Blast upwards from there. Entry - BONUS BARREL; Game - COLLECT
Rickety Race - There is 1 DK Coin and 1 Kremkoin to collect here.
DK coin
Awarded for reaching first place (the last Kremling that you knock off
the tracks will
give it to you).
Kremkoin
Walk to the extreme left of the entry platform; use the team-up "A"-throw
to move
upwards two platforms. Use Dixie's helicopter jump to land on the platform
to the right.
Walk to the right to enter. Entry - OPEN DOOR; Game - DESTROY
Mudhole Marsh - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
It is one of the items available from the end target.
Kremkoin
About halfway between the continue barrel and the end of the level, pick
up the
Kannonball (it's sitting out in the open on one of the platforms) and take
it to the left, to
the Kannon. Entry - KANNON; Game - DESTROY
Kremkoin
There's a bonus barrel left of the continue barrel; use the team-up "A"-throw.
Entry -
BONUS BARREL; Game - COLLECT
Rambi Rumble - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
It's on the other side of Rambi's room (which is a short distance past
the continue
barrel). It is very difficult to collect it if you are Rambi. Jump up in
front of the
entrance to Rambi's room to catch an invisible hook. Jump up and right
to go collect the
coin.
Kremkoin
Proceed from the entry point until you see a lone banana banana up and
left. Jump up
at the banana to reach an invisible hook. Jump up from there to the door.
Kremkoin
Just before end of level. Use Rambi's "A"-charge to smash through the wall
under a
barrel cannon.
King Zing Sting - There is 1 Kremkoin to collect here.
Kremkoin
Awarded for beating King Zing
You should now have: 22
You should now have: 49
Gloomy Gulch
There are 5 DK coins and 12 Kremkoins to collect here.
Ghostly Grove - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
Under the platform with the [O]. Use Dixie's helicopter jump to the left
of the platform,
and float under it.
Kremkoin
To the right of [O] there are two blue Krunchas (musclebound kremlings).
Throw a
barrel to break open the wall right of the second Kruncha. (The wall is
marked with a
lone banana.) Entry - DOOR; Game - FIND
Kremkoin
To the right of the chest with [N], climb the pair of ghost ropes that
very quickly
appear and disappear. (Jump on the first rope just as it appears, without
hesitating jump
up and right to the second one, and without hesitating jump up and right
to the barrel.)
Entry - BONUS BARREL; Game - FIND
Haunted Hall - There is 1 DK Coin and 3 Kremkoins to collect here.
DK coin
Standing level with the end target, walk to the left into the tunnel.
Kremkoin
After first Kackle area, jump up to an upper track that leads to a tunnel.
Entry - OPEN
DOOR; Game - COLLECT
Kremkoin
Heading to the first Kremkoin, jump over the tunnel. After exiting this
area, you will be
sent to the first Kremkoin level. Entry - OPEN DOOR; Game - FIND
Kremkoin
Right of [N], at the second break in the tracks, jump early to get to the
lower of two
tracks. Entry - OPEN DOOR; Game - COLLECT
Gusty Glade - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
After 3 barrel cannons, when on a ledge with a steep hill, use Dixie's
helicopter jump to
the right.
Kremkoin
At the "no Rattly" sign head left, jump to a bonus barrel. Entry - BONUS
BARREL;
Game - FIND
Kremkoin
Right of the continue there are two chests. The upper has a Kannonball.
Take it to the
right to the Kannon. Entry - KANNON; Game - COLLECT
Parrot Chute Panic - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
Take Dixie to the right from the beginning; use her helicopter spin down
the first shaft.
Head to the left and you will find the ledge.
Kremkoin
Near the end of riding the third Squawks (the next one after picking up
the [K]), you
pass over three hornets in a line and then enter a large room. As soon
as you get past
the three hornets, hold "up and left" on the control pad and you will get
to a ledge. Use
"X" to dismount Squawks and then enter the door. Entry - OPEN DOOR; Game
-
FIND
Kremkoin
After the second Squawks after the continue barrel, go left past a Spiny
(porcupine),
then use Dixie's helicopter jump to the left. Stick to the honey, then
climb up, jump to
the right, to get to a ledge. Entry - OPEN DOOR; Game - DESTROY
Web Woods - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
It is one of the objects on the end target. It appears for much less time
than any of the
other items, you will have to time your landing very carefully.
Kremkoin
After [N], head right past a backwards-pointing arrow of bananas. You will
reach a
Klump who fires a slow cannonball. Follow the cannonball back to the left,
where it will
open a door when it crashes into a wall. Entry - DOOR; Game - FIND
Kremkoin
After first bonus area, head to the right. You will pass another backwards-pointing
banana arrow. Follow a fast cannonball back to the left until it hits a
wall and opens a
door. Entry - DOOR; Game - COLLECT
Kreepy Krow - There is 1 Kremkoin to collect here.
Kremkoin
Awarded for beating Krow's ghost
You should now have: 27
You should now have: 61
K. Rool's Keep
There are 6 DK coins and 12 Kremkoins to collect here.
Arctic Abyss - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
After the continue barrel, head down and left. Go up past 3 starfish. At
the top use
Enguarde's A-charge to the right (to cross an opening before the water
level drops).
Kremkoin
After the first DK barrel floating in the water... Go right then up, then
use Enguarde's
"A"-charge to open a door where the wall is marked with a lone banana.
Kremkoin
At the [G] head down and left, drop into the first vertical shaft and swim
through the
right-hand wall.
Windy Well - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
Under the platform that is directly above the [N]. After the [N], pass
some Zingers,
some Krooks, and then two groups of moving Zingers. After leaving their
platform,
hold "right and down" on the control pad to float under the next platform
to the coin.
Kremkoin
After [O], go up to platform. Walk to left to single banana, drop into
pit, go left under
hornet, and walk to barrel.
Kremkoin
At "no Squawks" sign head right, drop (NOT jump) off platform. Go right,
land on the
platform just lower than the end target's platform, and negotiate your
way over to the
bonus barrel.
Castle Crush - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
Get Squawks by going just past the continue barrel, and then walk through
the left wall
adjacent to the floating DK barrel. Fly ahead of the ascending floor. Just
before the "no
Squawks" sign, head right and down, to collect the DK coin before
the
floor catches up
with you. ( Hint: Beat this level first, then get the DK Coin, so if the
floor has caught up
with you, you can press Start, then Select to leave the level once you
get the DK Coin ).
Kremkoin
Early in the level, knock off the Kutlass and walk to the left to find
the Rambi barrel. Later
in the level, when there is a banana arrow pointing to the left, use Rambi's
A-charge to
break the wall. Entry - DOOR; Game - DESTROY
Kremkoin
Take Squawks ( by going just past the continue barrel, and then walk through
the left wall
adjacent to the floating DK barrel ) as far as possible. At the "no Squawks"
sign, he turns
into a TNT barrel. Use the barrel to break
open the left-hand wall. Entry - DOOR; Game -
FIND
Clapper's Cavern - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
After collecting the first Kremkoin, use the team-up toss upwards at the
[K]. Grab the
hook, then head up and right.
Kremkoin
Team-up to get to the hook directly above the entry point. Go up then right.
Entry -
OPEN DOOR; Game - FIND
Kremkoin
Take Enguarde right, then up, then LEFT (the "no Enguarde" sign is further
above).
When the passage ends at a banana coin, use Enguarde's "A"-charge to break
the
right-hand wall of the small room that you are in, where it is marked with
a lone
banana. Entry - DOOR; Game - FIND
Chain Link Chamber - There is 1 DK Coin and 2 Kremkoins to collect here.
DK coin
Past the continue barrel there are two Klumps which shoot Kannonballs
down a pair of
chains which you must climb. Part of the way up those two chains, there
is a single
banana on the right-hand wall; jump through the wall at that point and
head to the right.
Kremkoin
About 1/4 of the way to the continue barrel, there is a single vertical
chain with three
Krooks. Kill the uppermost Krook. Behind him is a Kannonball. Jump down
and across
the shaft to the right (carrying the Kannonball) to kill the middle Krook;
behind him is a
Kannon. Entry - KANNON; Game - FIND
Kremkoin
After climbing the two chains (where the DK coin is located), cross the
the right and
up a bit. You can jump through the left wall to sit adjacent to the two
Klumps. Kill them
and go through the door to the left. Entry - OPEN DOOR; Game - FIND
Toxic Tower - There is 1 DK Coin and 1 Kremkoin to collect here.
DK coin
It's a short distance above [K] near the right-hand wall. After the "A"
of bananas (and
using Rattly's "A"-jump to move up to the next level), head across the
small platforms
to the right. When you see a single Zinger between two of the platforms,
drop down to
kill him and fall to the right.
Kremkoin
When becoming Squitter, head up and right. Where there is a single hornet
in the wall,
kill him and walk through the wall. Entry - BONUS BARREL Game - FIND
Stronghold Showdown - There is 1 Kremkoin to collect here.
Kremkoin
Awarded automatically
You
should now have: 33
You should now have: 73
The Flying Kroc
There is 1 DK coin and 2 Kremkoins to collect here.
Screech's Sprint - There is 1 DK Coin and 1 Kremkoin to collect here.
DK coin
From the continue barrel, fly to an arrow of bananas pointing downward.
Head up and
right from the arrow.
Kremkoin
After the first long vertical climb, use a team-up jump to get to an overhead
platform
containing a Kannonball. Carry it to the right to the Kannon. Entry - KANNON;
Game
- FIND
K. Rool - There is one Kremkoin to collect here.
Kremkoin
Awarded for beating K. Rool.
You
should now have: 34
You should now have: 75
Lost World
There are 6 DK coins to collect here.
Jungle Jinx - There is 1 DK Coin to collect here.
DK
coin
Beside the [O] under the platform left of the first set of spikes left
of the continue
barrel.
Black Ice Battle - There is 1 DK Coin to collect here.
DK coin
A Kannonball is on a ledge directly below [N], carry it to [G] and head
to the right to
the Kannon.
Klobber Karnage - There is 1 DK Coin to collect here.
DK coin
At end, jump in Diddy barrel, blast up and right to blast barrel, up and
right to bonus
barrel.
Fiery Furnace - There is 1 DK Coin to collect here.
DK coin
The Bonus Barrel is up high shortly before the end target.
Animal Antics - There is 1 DK Coin to collect here.
DK coin
At the end of Squitter's portion of the level. Make a web platform over
the blast
barrel, jump up to it and over the wall to the right.
Krocodile Kore
DK coin
Awarded for beating K. Rool
You
should now have: 40
You should now have: 75