The Guide to Getting Every Bonus Room and Bonus Item

      I hope you can use this info. Good luck if you use it in the game.

      Kongo Jungle bonus rooms

     Jungle Hijinks

        1. First right-hand wall after the Rambi crate.
            LEVEL: red balloon

        2. Right-hand wall in the pit under the tree with [G]. It's just after a big hill -- or just
            about where the first bonus room exits, if that route was taken instead.
            MATCH: Rambi, Expresso, Winky, Enguarde icons

       Ropey Rampage

        1. Low off-screen barrel cannon, just to the right of the tree with [O]. (Walk to the right
            off of the [O] tree, fall straight down into the barrel cannon.)
            LEVEL: [N]

        2. Low off-screen barrel cannon, just left of the red arrow signpost. (Fall into the pit just
            before the red arrow sign.)
            FIND: red balloon

        Reptile Rumble

        1. Right-hand wall, immediately below [K].
            LEVEL: red balloon

        2. Visible barrel cannon above and left of a "DK" barrel on a hill, between [K] and [O].
            (The barrel cannon is only visible when standing on the hill. There is a second similar
            hill after the continue barrel, which does not have a barrel cannon nearby.)
            LEVEL: only bananas

        3. Right-hand wall of two-"Slippa" pit, just past the continue barrel and the [N] icon.
            LEVEL: only bananas
 
        Coral Capers

        <None>

        Barrel Cannon Canyon

        1. Hidden doorway on the cliff-side just past [O]. (It is not possible to get to the
            doorway carrying a barrel. It is necessary to blast straight into the cliff-side --
            intentionally missing the moving "connecting" barrel cannon -- immediately after
            collecting the [O] icon.)
            BLAST-SIDEWAYS: DK barrel and red balloon

        2. Right-hand wall of the pit that is between the 2nd and 3rd purple "Kritter"s after the
            continue barrel.
            BLAST-UP: top off-screen prizes: Enguarde icon on the left, red balloon in the
            center, and a bunch of bananas on the right.

You should now have completed: 9 Bonus Rooms



 
  Monkey Mines bonus rooms

  Winky's Walkway

        1. Visible barrel cannon above "Necky", just after continue barrel.
            LEVEL: [N]

   Mine Cart Carnage

     <None>

   Bouncy Bonanza

      1. Right-hand wall of the pit under a pair of "Zinger"s, between the [K] and the [O].
            MATCH: banana, bunch of bananas, Winky icon, red balloon

        2. Visible overhead barrel cannon, above the moving platform that is between [G] and
            exit.
            BLAST-UP: only bananas

    Stop & Go Station

        1. First right-hand wall after continue barrel. It's a short distance past the steel-rim
            barrel that can be picked up.
            BLAST-AROUND: only bananas

        2. High off-screen barrel cannon at LEFTmost position the first movable tire can reach
            (the left edge of a wide, shallow pit with three "Klaptraps"). The path up to the barrel
            cannon is marked with three bananas in a vertical line.
            BLAST-UP: top off-screen prizes: bunch of bananas on the left and in the center,
            and Enguarde icon on the right.

       Millstone Mayhem

        1. High off-screen barrel cannon above the entrance door. (Use the tire to bounce up
            on top of the entrance, then jump upwards from there.)
            BLAST-UP: top off-screen prizes: DK barrel on the left, bunch of bananas in the
            center, and [K] on the right.

        2. Visible barrel cannon over 3rd millstone. (Get the movable tire between the first and
            second millstones, by using the barrel cannon hidden in the pit to knock out the tire
            from the spot to its right.)
            SPELL: "RARE" for Enguarde icon

        3. Right-hand wall below the fifth millstone. FIND: green balloon

   You should now have completed: 17 Bonus Rooms


  Vine Valley bonus rooms

  Vulture Culture

        1. High off-screen barrel cannon at the right edge of the land area with a
            coconut-thrower sitting on a movable tire. The path up to the barrel cannon is
            marked with three bananas in a vertical line.
            SPELL: "KONG" for Expresso icon

        2. Left-hand wall in the land area that is just past a sequence with a barrel cannon and
            two "Necky"s; before the continue barrel.
            JUMP: 2 blue "Klaptraps" for red balloon

        3. Left-hand wall beside a single coconut-thrower on stair-step "hill."
            BLAST-SIDEWAYS: DK barrel, red balloon

        Tree Top Town

        1. Visible barrel cannon up and LEFT of entrance. (Can get high enough by having
            Diddy bounce off Gnawty.)
            MATCH-KONG: red balloon

        2. Low off-screen barrel cannon in the second barrel cannon sequence past the
            continue barrel. (From the last of the three barrel cannons, blast low sideways at the
            lone banana, instead of trying to blast high to land on the platform.)
            BLAST-UP: top off-screen prize: only [N] in the center.

        Forest Frenzy

        1. Barely visible barrel cannon at bottom edge of screen when hanging on a moving
            rope. It's early in the dodging-flying-"Necky"s part that's shortly before the end of the
            whole level.
            FIND: Rambi icon

        2. Last left-hand wall before exit. (There is a barrel that can be used to open the wall,
            available at the extreme left end of this same chunk of land.)
            LEVEL: Enguarde icon

        Temple Tempest

        1. Right-hand wall after the first pit. The first millstone will stop covering this entry. (The
            millstone can be made to vanish if it is in the way, by walking to the right until its
            clicking sound stops. Upon returning to the left, the millstone will be gone.)
            LEVEL: Expresso crate

        2. Low off-screen barrel cannon - straight down off the middle of three ropes. Just past
            the continue barrel and before the hidden [N], there's a downward-pointing arrow
            made of bananas marking it.
            JUMP: one blue "Klaptrap" for Rambi icon

        Orang-utan Gang

        1. Open off-screen doorway under the vine where the level begins. (Use Expresso to fly
            left from the low-lying land level where the first DK barrel is found.)
            SPELL: "WINKY" for Winky icon, then "RAMBI" for Rambi icon, then
            "ENGUARDE" for Enguarde icon, then "EXPRESSO" for Expresso icon.

        2. Right-hand wall under vines past the [N] icon. (Use Expresso to fly to the right from
            [N], under vines. At the rightmost point, there is a cliff-side with the hidden door, and
            a barrel which can be used to open it.)
            LEVEL: bounce off of tire to reveal DK barrel

        3. Left-hand wall in a small pit, under the last vine before the exit.
            LEVEL: bounce off of tire to reveal only bunches of bananas

        4. Right-hand wall past the small pit with the entry for the previous bonus room, just
            before the cliff that ends under the last vine before the exit.
            LEVEL: bounce off of tire to reveal [G]

        5. Right-hand wall immediately before red arrow signpost. (The barrel just before the
            last vine can be used to open every one of the final three exits. They are all in the
            same area, and the barrel returns after going through a bonus room.)
            LEVEL: Expresso crate and red balloon

        Clam City

       <None>
 

You should now have completed: 31 Bonus Rooms


  Gorilla Glacier bonus rooms

  Snow Barrel Blast

        1. High off-screen barrel cannon directly above entrance. (Stand on the entrance and
            bounce off the slow "Necky" when he gets near.)
            FIND: Winky icon

        2. Low off-screen barrel cannon in the pit a short ways left of the continue barrel.
            (Watch carefully: an earlier barrel cannon will blast the player past this area and onto
            the continue barrel -- it is necessary to backtrack from that point.)
            BLAST-UP: top off-screen prize: only [O] in the center.

        3. Low off-screen barrel cannon on ledge, below the barrel cannon with three bananas
            and a yellow "Zinger" -- the last one before the land area with the Rambi icon. (Blast
            down from the "Zinger" barrel cannon, and head to the right, along the ledges.) On
            the way to the bonus room, the player is blasted through the [N], picking it up
            automatically.
            BLAST-SIDEWAYS: only bananas

        Slip Slide Ride

        1. Left-hand wall at top of the very first blue up-rope nearest the entrance. (Have Diddy
            bounce off a "Kritter" to reach the rope.)
            MATCH-KONG: red balloon

        2. Left-hand wall at bottom of first red down-rope. (There's a barrel halfway along the
            down-rope, in a small alcove on the right.)
            SPELL: "NINTENDO" for red balloon

        3. Visible barrel cannon at top of a blue up-rope. It's the third rope in the group of four
            that are found a short distance past the continue barrel.
            LEVEL: Expresso icon

        Ice Age Alley

        1. High off-screen barrel cannon on a ledge; follows a string of "Necky"s which sit
            beyond the landing point from the first set of ropes. When continuing along the
            ground level, it is possible to see the bottom of the barrel cannon's ledge when
            passing under it. (Use Diddy to bounce off the "Necky"s and over to the barrel
            cannon. It is also possible to get there with Expresso, but necessary to dismount him
            in mid-air in order to get onto the ledge.)
            LEVEL: Expresso icon, Expresso crate

        2. High off-screen barrel cannon on a ledge; the ledge is above the series of downward
            ledges with "Klaptraps" that follow the peak with a steel barrel. When jumping down
            the "Klaptrap" ledges as usual, it is possible to see the bottom of the barrel cannon's
            ledge when passing under it. (With Expresso, fly to the right from the very top of the
            steel barrel peak.)
            MATCH: red, green, or blue balloon

        Croctopus Chase

        <None>
 
        Torchlight Trouble

        1. Right-hand wall past the continue barrel. (There is a barrel that can be used to open
            the wall, immediately before the wall with the hidden door.)
            MATCH: banana, bunch of bananas, red balloon

        2. Left-hand wall just before the exit.
            JUMP: one blue "Klaptrap" for Rambi icon; the [G] icon is also in the room.

        Rope Bridge Rumble

        1. Visible barrel cannon in center of the second pit.
            LEVEL: Winky crate

        2. Off-screen barrel cannon above the second tire beyond the red arrow signpost. It is
            marked by a single banana at the very top of the screen.
            MATCH: Rambi, Enguarde, Winky, and Expresso icons

You should now have completed: 43 Bonus Rooms


  Kremroc Industries, Inc. bonus rooms

   Oil Drum Alley

        1. Off-screen barrel cannon under the first flaming oil drum. (Blow up the drum with the
            TNT barrel that is available by jumping off the rope very near the entrance.)
            BLAST-UP: top off-screen prize: only a red balloon in the center.

        2. First left-hand wall after the [K], a very tall wall. (Open the door with the barrel that
            is available from jumping down off the top of the tall wall.)
            MATCH: banana, bunch of bananas, Winky icon, red balloon

        3. Right-hand wall of the previous bonus level. (Match the single banana in that bonus
            level, to get a barrel which can be used for breaking the wall. Have Diddy carry the
            barrel and jump against the wall.)
            SPELL: "DONKEY" for red balloon, then "KONG" for green balloon, then
            "COUNTRY" for blue balloon.

        4. Right-hand wall of the pit under the first mid-air flaming oil drum. It is shortly after the
            second "Manky Kong" following the continue barrel. (Manky Kong has a useable
            barrel sitting behind him on his platform... which is useful for opening the area if the
            player does not have Rambi.)
            BLAST-SIDEWAYS: [N]

        Trick Track Trek

        1. Visible barrel cannon under the wooden ramp at the midpoint, just before the
            continue barrel. (Use Diddy and cartwheel-jump from the left, standing on the
            right-hand edge of the first-half moving platform as it falls away.)
            LEVEL: only bananas

          Note: Some people report that the first-half moving platform comes to a stop and
          does NOT fall away. It is still possible to jump to the barrel from the stopped
          platform. There are two versions of the DKC cartridge; perhaps this is one difference
          between them.

        2. Visible barrel cannon up beside a platform with two "Gnawty"s. The platform is
            about halfway between continue barrel and end. (Jump to the "Gnawty" platform
            while the moving platform is still left of it and on a higher section of track; then jump
            from there to the barrel cannon.)
            JUMP: one purple "Klaptrap" for red balloon

        3. Off-screen barrel cannon below the Manky Kong on the exit platform. (Once he is
            killed, just walk past where he was sitting -- off the edge to the right -- without
            jumping up to the level of the exit.)
            MATCH: red, green, and blue balloons

        Elevator Antics

        1. Off-screen open door, reached via the first rope that is just to the right of the
            entrance. (Use Diddy to jump left from the second rope, which can be reached from
            the ground. The second rope moves slowly back and forth a short distance -- jump
            when it is at its leftmost point.)
            MATCH-KONG: red balloon

        2. Off-screen open door in a hidden off-screen hallway, up and to the right of a
            three-rope segment with one ascending/descending "Zinger" along each rope. It's the
            next-to-last multi-rope segment before the continue barrel. (Jump up and to the right
            from the top of the third rope -- landing on an off-screen ledge. Continue to the right
            while off-screen, to get to the bonus room.)
            BLAST-SIDEWAYS: [O], Expresso icon, green balloon

        3. Off-screen open door, reached via the last "elevator" before the exit. (Stay on the
            elevator and ride it down below the level of the exit. Jump off into a small alcove on
            the right-hand side.)
            BLAST-UP: only bananas

        Poison Pond

        <None>

        Mine Cart Madness

        1. High off-screen barrel cannon at gap in bananas on upper track. (Reach the mine car
            on this high track via the rope.) It's shortly before continue barrel, I think.
            LEVEL: Rambi icon, red balloon

        2. Visible barrel cannon just past the big downhill which follows the [N] icon. (Jump
            from the mine car while it's still up the hill a ways, to reach a mid-air tire; bounce to
            the barrel cannon.)
            MATCH: Rambi, Expresso, Enguarde, and Winky icons

        3. Visible barrel cannon under the peak of the big hill immediately before the exit. (Jump
            from the mine car on the downward part of the hill, or jump to the left from the exit
            platform, to reach any of three mid-air tires under the track; bounce up and left to the
            upper-leftmost tire, and then to the barrel cannon.)
            LEVEL: only bananas

        Blackout Basement

        1. Low off-screen barrel cannon under the last falling platform -- the fourth of a group
            of four -- beyond the continue barrel. It is marked with a low banana. (Just stand in
            the center of the platform as it falls.)
            BLAST-AROUND: [N]

        2. Left-hand wall, the last one before the exit. (Easiest way to get here: ride the steel
            barrel that appears upon exiting the first bonus room, and never get off. The steel
            barrel will automatically bounce off the right-hand wall before the exit, open the
            opposite left-hand wall, and send the player into the bonus room.)
            FIND: red balloon

  You should now have completed: 58


  Chimp Caverns bonus rooms

  Tanked Up Trouble

        1. Off-screen barrel cannon below the first vertical track section. (Avoid the first fuel
            can and stand in the middle of the moving platform as it runs out of fuel and falls off
            the track.)
            FIND: red balloon

   Manic Mincers

        1. Right-hand wall of a pit with a single "Krusha", shortly after the continue barrel.
            JUMP: three blue "Klaptraps" for red balloon

        2. Right-hand wall under a stacked pair of stationary mincers, which are just before the
            exit. (It is possible to get a barrel to carry by going up and through a doorway shortly
            before the mincers. I don't think the upper-doorway-to-get-the-barrel counts as a
            bonus room, but it acts like one in some ways -- for example, when "dying" in there,
            the player is returned to the level without losing a life.)
            FIND: red balloon

     Misty Mine

        1. Open off-screen door beside the bottom of a long rope. The rope is just past the
            continue barrel, and its path crosses a DK barrel. (Climb down to near the bottom of
            the rope and wait until it stops moving.)
            LEVEL: [K], [O], [N], [G], and Expresso crate

        2. Right-hand wall near the end of the level -- the first right-hand wall beyond: the
            Expresso icon, a tire jump over a high wall with a "Klaptrap" drum halfway up, and a
            TNT barrel. (Carry the TNT barrel to the right, being careful to avoid enemies, over
            to the first right-hand wall. Unlike some other levels, the drums won't spit out
            anything while the player is standing on them.)
            MATCH: Rambi, Expresso, Enguarde, and Winky icons

     Loopy Lights

        1. Off-screen barrel cannon in the first pit after the entrance. The pit is marked with
            some bananas in a vertical row.
            BLAST-SIDEWAYS: [K]

        2. First right-hand wall after the coconut-throwing "Necky". (Carry the barrel that is
            directly under "Necky", avoiding coconuts which could shatter it, down the steps to
            the right; jump one pit, and avoid the one "Klaptrap" just in front of the wall.
            Alternative: carry a DK barrel from earlier in the level, to kill the coconut-throwing
            "Necky" so that he can't destroy the barrel which you will use to open the wall.)
            LEVEL: Expresso icon, [N]

     Platform Perils

        1. Visible barrel cannon underneath the entry walkway. (Once the moving platform has
            moved about its own length, jump from it to an off-screen moving platform that is
            directly under the starting position of the visible moving platform.)
            MATCH-KONG: red-balloon

        2. Off-screen barrel cannon underneath the exit walkway. (Jump as far to the right as
            possible from one of the moving platforms that is near the exit and just below its level.
            The lower walkway doesn't stick out to the left nearly as much as the exit walkway
            does.)
            FIND: Enguarde icon

You should now have completed: 67 Bonus Rooms


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