I hope you can use this info. Good luck if you use it in the game.
Kongo Jungle bonus rooms
Jungle Hijinks
1.
First right-hand wall after the Rambi crate.
LEVEL: red balloon
2.
Right-hand wall in the pit under the tree with [G]. It's just after a big
hill -- or just
about where the first bonus room exits, if that route was taken instead.
MATCH: Rambi, Expresso, Winky, Enguarde icons
Ropey Rampage
1.
Low off-screen barrel cannon, just to the right of the tree with [O]. (Walk
to the right
off of the [O] tree, fall straight down into the barrel cannon.)
LEVEL: [N]
2.
Low off-screen barrel cannon, just left of the red arrow signpost. (Fall
into the pit just
before the red arrow sign.)
FIND: red balloon
Reptile Rumble
1.
Right-hand wall, immediately below [K].
LEVEL: red balloon
2.
Visible barrel cannon above and left of a "DK" barrel on a hill, between
[K] and [O].
(The barrel cannon is only visible when standing on the hill. There is
a second similar
hill after the continue barrel, which does not have a barrel cannon nearby.)
LEVEL: only bananas
3.
Right-hand wall of two-"Slippa" pit, just past the continue barrel and
the [N] icon.
LEVEL: only bananas
Coral Capers
<None>
Barrel Cannon Canyon
1.
Hidden doorway on the cliff-side just past [O]. (It is not possible to
get to the
doorway carrying a barrel. It is necessary to blast straight into the cliff-side
--
intentionally missing the moving "connecting" barrel cannon -- immediately
after
collecting the [O] icon.)
BLAST-SIDEWAYS: DK barrel and red balloon
2.
Right-hand wall of the pit that is between the 2nd and 3rd purple "Kritter"s
after the
continue barrel.
BLAST-UP: top off-screen prizes: Enguarde icon on the left, red balloon
in the
center, and a bunch of bananas on the right.
You should now have completed: 9 Bonus Rooms
Winky's Walkway
1. Visible barrel cannon above "Necky", just after continue barrel.
LEVEL: [N]
Mine Cart Carnage
<None>
Bouncy Bonanza
1.
Right-hand wall of the pit under a pair of "Zinger"s, between the [K] and
the [O].
MATCH: banana, bunch of bananas, Winky icon, red balloon
2.
Visible overhead barrel cannon, above the moving platform that is between
[G] and
exit.
BLAST-UP: only bananas
Stop & Go Station
1.
First right-hand wall after continue barrel. It's a short distance past
the steel-rim
barrel that can be picked up.
BLAST-AROUND: only bananas
2. High off-screen barrel cannon at LEFTmost position the first movable
tire can reach
(the left edge of a wide, shallow pit with three "Klaptraps"). The path
up to the barrel
cannon is marked with three bananas in a vertical line.
BLAST-UP: top off-screen prizes: bunch of bananas on the left and in the
center,
and Enguarde icon on the right.
Millstone Mayhem
1.
High off-screen barrel cannon above the entrance door. (Use the tire to
bounce up
on top of the entrance, then jump upwards from there.)
BLAST-UP: top off-screen prizes: DK barrel on the left, bunch of bananas
in the
center, and [K] on the right.
2.
Visible barrel cannon over 3rd millstone. (Get the movable tire between
the first and
second millstones, by using the barrel cannon hidden in the pit to knock
out the tire
from the spot to its right.)
SPELL: "RARE" for Enguarde icon
3. Right-hand wall below the fifth millstone. FIND: green balloon
You should now have completed: 17 Bonus Rooms
Vine Valley bonus rooms
Vulture Culture
1.
High off-screen barrel cannon at the right edge of the land area with a
coconut-thrower sitting on a movable tire. The path up to the barrel cannon
is
marked with three bananas in a vertical line.
SPELL: "KONG" for Expresso icon
2.
Left-hand wall in the land area that is just past a sequence with a barrel
cannon and
two "Necky"s; before the continue barrel.
JUMP: 2 blue "Klaptraps" for red balloon
3.
Left-hand wall beside a single coconut-thrower on stair-step "hill."
BLAST-SIDEWAYS: DK barrel, red balloon
Tree Top Town
1.
Visible barrel cannon up and LEFT of entrance. (Can get high enough by
having
Diddy bounce off Gnawty.)
MATCH-KONG: red balloon
2.
Low off-screen barrel cannon in the second barrel cannon sequence past
the
continue barrel. (From the last of the three barrel cannons, blast low
sideways at the
lone banana, instead of trying to blast high to land on the platform.)
BLAST-UP: top off-screen prize: only [N] in the center.
Forest Frenzy
1.
Barely visible barrel cannon at bottom edge of screen when hanging on a
moving
rope. It's early in the dodging-flying-"Necky"s part that's shortly before
the end of the
whole level.
FIND: Rambi icon
2.
Last left-hand wall before exit. (There is a barrel that can be used to
open the wall,
available at the extreme left end of this same chunk of land.)
LEVEL: Enguarde icon
Temple Tempest
1.
Right-hand wall after the first pit. The first millstone will stop covering
this entry. (The
millstone can be made to vanish if it is in the way, by walking to the
right until its
clicking sound stops. Upon returning to the left, the millstone will be
gone.)
LEVEL: Expresso crate
2.
Low off-screen barrel cannon - straight down off the middle of three ropes.
Just past
the continue barrel and before the hidden [N], there's a downward-pointing
arrow
made of bananas marking it.
JUMP: one blue "Klaptrap" for Rambi icon
Orang-utan Gang
1.
Open off-screen doorway under the vine where the level begins. (Use Expresso
to fly
left from the low-lying land level where the first DK barrel is found.)
SPELL: "WINKY" for Winky icon, then "RAMBI" for Rambi icon, then
"ENGUARDE" for Enguarde icon, then "EXPRESSO" for Expresso icon.
2.
Right-hand wall under vines past the [N] icon. (Use Expresso to fly to
the right from
[N], under vines. At the rightmost point, there is a cliff-side with the
hidden door, and
a barrel which can be used to open it.)
LEVEL: bounce off of tire to reveal DK barrel
3.
Left-hand wall in a small pit, under the last vine before the exit.
LEVEL: bounce off of tire to reveal only bunches of bananas
4.
Right-hand wall past the small pit with the entry for the previous bonus
room, just
before the cliff that ends under the last vine before the exit.
LEVEL: bounce off of tire to reveal [G]
5.
Right-hand wall immediately before red arrow signpost. (The barrel just
before the
last vine can be used to open every one of the final three exits. They
are all in the
same area, and the barrel returns after going through a bonus room.)
LEVEL: Expresso crate and red balloon
Clam City
<None>
You should now have completed: 31 Bonus Rooms
Gorilla Glacier bonus rooms
Snow Barrel Blast
1.
High off-screen barrel cannon directly above entrance. (Stand on the entrance
and
bounce off the slow "Necky" when he gets near.)
FIND: Winky icon
2.
Low off-screen barrel cannon in the pit a short ways left of the continue
barrel.
(Watch carefully: an earlier barrel cannon will blast the player past this
area and onto
the continue barrel -- it is necessary to backtrack from that point.)
BLAST-UP: top off-screen prize: only [O] in the center.
3.
Low off-screen barrel cannon on ledge, below the barrel cannon with three
bananas
and a yellow "Zinger" -- the last one before the land area with the Rambi
icon. (Blast
down from the "Zinger" barrel cannon, and head to the right, along the
ledges.) On
the way to the bonus room, the player is blasted through the [N], picking
it up
automatically.
BLAST-SIDEWAYS: only bananas
Slip Slide Ride
1.
Left-hand wall at top of the very first blue up-rope nearest the entrance.
(Have Diddy
bounce off a "Kritter" to reach the rope.)
MATCH-KONG: red balloon
2.
Left-hand wall at bottom of first red down-rope. (There's a barrel halfway
along the
down-rope, in a small alcove on the right.)
SPELL: "NINTENDO" for red balloon
3.
Visible barrel cannon at top of a blue up-rope. It's the third rope in
the group of four
that are found a short distance past the continue barrel.
LEVEL: Expresso icon
Ice Age Alley
1.
High off-screen barrel cannon on a ledge; follows a string of "Necky"s
which sit
beyond the landing point from the first set of ropes. When continuing along
the
ground level, it is possible to see the bottom of the barrel cannon's ledge
when
passing under it. (Use Diddy to bounce off the "Necky"s and over to the
barrel
cannon. It is also possible to get there with Expresso, but necessary to
dismount him
in mid-air in order to get onto the ledge.)
LEVEL: Expresso icon, Expresso crate
2.
High off-screen barrel cannon on a ledge; the ledge is above the series
of downward
ledges with "Klaptraps" that follow the peak with a steel barrel. When
jumping down
the "Klaptrap" ledges as usual, it is possible to see the bottom of the
barrel cannon's
ledge when passing under it. (With Expresso, fly to the right from the
very top of the
steel barrel peak.)
MATCH: red, green, or blue balloon
Croctopus Chase
<None>
Torchlight
Trouble
1.
Right-hand wall past the continue barrel. (There is a barrel that can be
used to open
the wall, immediately before the wall with the hidden door.)
MATCH: banana, bunch of bananas, red balloon
2.
Left-hand wall just before the exit.
JUMP: one blue "Klaptrap" for Rambi icon; the [G] icon is also in the room.
Rope Bridge Rumble
1. Visible barrel cannon in center of the second pit.
LEVEL: Winky crate
2.
Off-screen barrel cannon above the second tire beyond the red arrow signpost.
It is
marked by a single banana at the very top of the screen.
MATCH: Rambi, Enguarde, Winky, and Expresso icons
You should now have completed: 43 Bonus Rooms
Kremroc Industries, Inc. bonus rooms
Oil Drum Alley
1.
Off-screen barrel cannon under the first flaming oil drum. (Blow up
the drum with the
TNT barrel that is available by jumping off the rope very near the entrance.)
BLAST-UP: top off-screen prize: only a red balloon in the center.
2.
First left-hand wall after the [K], a very tall wall. (Open the door
with the barrel that
is available from jumping down off the top of the tall wall.)
MATCH: banana, bunch of bananas, Winky icon, red balloon
3.
Right-hand wall of the previous bonus level. (Match the single banana in
that bonus
level, to get a barrel which can be used for breaking the wall. Have Diddy
carry the
barrel and jump against the wall.)
SPELL: "DONKEY" for red balloon, then "KONG" for green balloon, then
"COUNTRY" for blue balloon.
4.
Right-hand wall of the pit under the first mid-air flaming oil drum. It
is shortly after the
second "Manky Kong" following the continue barrel. (Manky Kong has a useable
barrel sitting behind him on his platform... which is useful for opening
the area if the
player does not have Rambi.)
BLAST-SIDEWAYS: [N]
Trick Track Trek
1.
Visible barrel cannon under the wooden ramp at the midpoint, just before
the
continue barrel. (Use Diddy and cartwheel-jump from the left, standing
on the
right-hand edge of the first-half moving platform as it falls away.)
LEVEL: only bananas
Note: Some people report that the first-half moving platform comes to a
stop and
does NOT fall away. It is still possible to jump to the barrel from the
stopped
platform. There are two versions of the DKC cartridge; perhaps this is
one difference
between them.
2.
Visible barrel cannon up beside a platform with two "Gnawty"s. The platform
is
about halfway between continue barrel and end. (Jump to the "Gnawty" platform
while the moving platform is still left of it and on a higher section of
track; then jump
from there to the barrel cannon.)
JUMP: one purple "Klaptrap" for red balloon
3.
Off-screen barrel cannon below the Manky Kong on the exit platform. (Once
he is
killed, just walk past where he was sitting -- off the edge to the right
-- without
jumping up to the level of the exit.)
MATCH: red, green, and blue balloons
Elevator Antics
1.
Off-screen open door, reached via the first rope that is just to the right
of the
entrance. (Use Diddy to jump left from the second rope, which can be reached
from
the ground. The second rope moves slowly back and forth a short distance
-- jump
when it is at its leftmost point.)
MATCH-KONG: red balloon
2.
Off-screen open door in a hidden off-screen hallway, up and to the right
of a
three-rope segment with one ascending/descending "Zinger" along each rope.
It's the
next-to-last multi-rope segment before the continue barrel. (Jump up and
to the right
from the top of the third rope -- landing on an off-screen ledge. Continue
to the right
while off-screen, to get to the bonus room.)
BLAST-SIDEWAYS: [O], Expresso icon, green balloon
3.
Off-screen open door, reached via the last "elevator" before the exit.
(Stay on the
elevator and ride it down below the level of the exit. Jump off into a
small alcove on
the right-hand side.)
BLAST-UP: only bananas
Poison Pond
<None>
Mine Cart Madness
1.
High off-screen barrel cannon at gap in bananas on upper track. (Reach
the mine car
on this high track via the rope.) It's shortly before continue barrel,
I think.
LEVEL: Rambi icon, red balloon
2.
Visible barrel cannon just past the big downhill which follows the [N]
icon. (Jump
from the mine car while it's still up the hill a ways, to reach a mid-air
tire; bounce to
the barrel cannon.)
MATCH: Rambi, Expresso, Enguarde, and Winky icons
3.
Visible barrel cannon under the peak of the big hill immediately before
the exit. (Jump
from the mine car on the downward part of the hill, or jump to the left
from the exit
platform, to reach any of three mid-air tires under the track; bounce up
and left to the
upper-leftmost tire, and then to the barrel cannon.)
LEVEL: only bananas
Blackout Basement
1.
Low off-screen barrel cannon under the last falling platform -- the fourth
of a group
of four -- beyond the continue barrel. It is marked with a low banana.
(Just stand in
the center of the platform as it falls.)
BLAST-AROUND: [N]
2.
Left-hand wall, the last one before the exit. (Easiest way to get here:
ride the steel
barrel that appears upon exiting the first bonus room, and never get off.
The steel
barrel will automatically bounce off the right-hand wall before the exit,
open the
opposite left-hand wall, and send the player into the bonus room.)
FIND: red balloon
You should now have completed: 58
Chimp Caverns bonus rooms
Tanked Up Trouble
1.
Off-screen barrel cannon below the first vertical track section. (Avoid
the first fuel
can and stand in the middle of the moving platform as it runs out of fuel
and falls off
the track.)
FIND: red balloon
Manic Mincers
1.
Right-hand wall of a pit with a single "Krusha", shortly after the continue
barrel.
JUMP: three blue "Klaptraps" for red balloon
2.
Right-hand wall under a stacked pair of stationary mincers, which are just
before the
exit. (It is possible to get a barrel to carry by going up and through
a doorway shortly
before the mincers. I don't think the upper-doorway-to-get-the-barrel counts
as a
bonus room, but it acts like one in some ways -- for example, when "dying"
in there,
the player is returned to the level without losing a life.)
FIND: red balloon
Misty Mine
1.
Open off-screen door beside the bottom of a long rope. The rope is just
past the
continue barrel, and its path crosses a DK barrel. (Climb down to near
the bottom of
the rope and wait until it stops moving.)
LEVEL: [K], [O], [N], [G], and Expresso crate
2.
Right-hand wall near the end of the level -- the first right-hand wall
beyond: the
Expresso icon, a tire jump over a high wall with a "Klaptrap" drum halfway
up, and a
TNT barrel. (Carry the TNT barrel to the right, being careful to avoid
enemies, over
to the first right-hand wall. Unlike some other levels, the drums won't
spit out
anything while the player is standing on them.)
MATCH: Rambi, Expresso, Enguarde, and Winky icons
Loopy Lights
1.
Off-screen barrel cannon in the first pit after the entrance. The pit is
marked with
some bananas in a vertical row.
BLAST-SIDEWAYS: [K]
2.
First right-hand wall after the coconut-throwing "Necky". (Carry the barrel
that is
directly under "Necky", avoiding coconuts which could shatter it, down
the steps to
the right; jump one pit, and avoid the one "Klaptrap" just in front of
the wall.
Alternative: carry a DK barrel from earlier in the level, to kill the coconut-throwing
"Necky" so that he can't destroy the barrel which you will use to open
the wall.)
LEVEL: Expresso icon, [N]
Platform Perils
1.
Visible barrel cannon underneath the entry walkway. (Once the moving platform
has
moved about its own length, jump from it to an off-screen moving platform
that is
directly under the starting position of the visible moving platform.)
MATCH-KONG: red-balloon
2.
Off-screen barrel cannon underneath the exit walkway. (Jump as far to the
right as
possible from one of the moving platforms that is near the exit and just
below its level.
The lower walkway doesn't stick out to the left nearly as much as the exit
walkway
does.)
FIND: Enguarde icon
You should now have completed: 67 Bonus Rooms