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     The Guide To Getting Every DK Coin & Kremkoin

Below this sentence, there is a guide for every DK coin & Kremkoin. Hope you can use this info!
Note: This guide has been proven. I used it when I played DKC 2 and it proved accurate.

      Gangplank Galleon

       There are 5 DK coins and 11 Kremkoins to collect here.

     Pirate Panic - There is one DK coin and 2 Kremkoins to collect here.

    DK coin
          Climb the stacks of barrels that sit 1-2 screens left of the [G].
     Kremkoin
          Drop into the "hole" (a crack in the ship) immediately left of [N]; walk to the right, to
          directly under [N]. Entry - BONUS BARREL; Game - FIND
     Kremkoin
          Use Rambi to open the left-hand wall in the first pit right of the [N]. The wall is marked with a leftward-pointing arrow of bananas. Entry - DOOR; Game - DESTROY

      Mainbrace Mayhem - There is 1 DK Coin and 3 Kremkoins to collect here.

     DK coin
          After collecting Kremkoin #5 (below), walk across the sail to the right. The coin is
          directly above the end target.
     Kremkoin
          Go straight to the right from the entry point (do not jump up on the slanted sail); use
          Dixie's helicopter jump to float to the right beyond the end of the platform. Entry -
          BONUS BARREL; Game - FIND
     Kremkoin
          There's a Kannonball sitting out in the open a short distance past the continue barrel.
          Pick it up and carry it to the left to the Kannon. Entry - KANNON; Game -
          DESTROY
     Kremkoin
          Jump up onto the sail directly above the Kannon (use the team-up "A"-button throw to
          reach). Entry - BONUS BARREL; Game - COLLECT

     Gangplank Galley - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          Use Dixie's helicopter jump to the left from the topmost barrel of the stack that is at the
          entry point (it will have to be a running jump). Land on the hook, jump to the right to
          another hook, and you will see the coin.
     Kremkoin
          Climb to the top of the stack of barrels at the entry point; the bonus barrel will be
          visible from there. Entry - BONUS BARREL; Game - FIND
     Kremkoin
          While invincible, climb to the top of the barrel stack that is a few screens right of the
          "!" barrel. You have to move fast, because you need invincibility to knock off the
          Krunchas (musclebound kremlings). Entry - BONUS BARREL; Game - FIND

     Lockjaw's Locker - There is 1 DK Coin and 1 Kremkoin to collect here.

     DK coin
          After the [G], move slowly. When the water level drops, stay on the high crate. Use
          Dixie's helicopter jump to the right, then follow the trail of bananas.
     Kremkoin
          Use Enguarde (the swordfish) to open a crate to the right of the "A" made of bananas
          in a hidden room. Enguarde is below the room and slightly to the left. The hidden room
          is directly above the first DK barrel that is floating underwater. Entry - DOOR; Game
          - FIND

     Topsail Trouble - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          Jump off to the right of a horizontal rope that has three stationary Zingers (hornets) in a
          line. (This rope is just below the level of the end target.)
     Kremkoin
          You need to use Rattly (the snake)'s "A" jump to get to the top of a platform (or
          team-up and throw from mid-air). The platform is about halfway to the continue barrel.

          (Following the normal path: from the entry point you go across the level to the left, then
          up a bit, then back across the level to the right, and then up three platforms. At this
          point the barrel is directly above you, but only visible from the platform which is right
          overhead.) Entry - BONUS BARREL; Game - DESTROY
     Kremkoin
          A distance past the continue barrel, there is a horizontal rope which you cross
          left-to-right. There are two Flitters (blue dragonflies) above the left end of the rope, a
          DK barrel over a moving Zinger to the right. Jump up to a hidden (invisible) hook that is
          about 1/3 of a screen to the right of the rightmost Flitter. Bounce off the two Flitters
          and head to the left. Entry - BONUS BARREL; Game - FIND

      Krow's Nest - There is 1 Kremkoin to collect here.

     Kremkoin
          Awarded for beating Krow.

  You should now have: 5 You should now have: 11

   Crocodile Cauldron

   There are 5 DK coins and 13 Kremkoins to collect here.

    Hot-Head Hop - There is 1 DK Coin and 3 Kremkoins to collect here.

     DK coin
         Up above the "Y" of bananas that is immediately right of Squitter (the spider)'s box.
          Use Squitter's web platform (jump and while in the air press the "A" button twice; jump
          up on the web and repeat) to get to the coin.
     Kremkoin
          Open the chest under the [O], which contains a Kannonball. Take the Kannonball to
          the right. There is a Kannon on the the third platform to the right. Entry - KANNON;
          Game - COLLECT
     Kremkoin
          Follow the banana trail up and to the right, on the platform right of Squitter's crate. Use
          his web platform. Entry - BONUS BARREL; Game - FIND
     Kremkoin
          About a half screen to the left of the "no Squitter" sign, use the web platform to climb
          straight up. Entry - BONUS BARREL; Game - FIND

     Kannon's Klaim - There is 1 DK Coin and 3 Kremkoins to collect here.

     DK coin
          It's at the bottom, extreme right, of the first Kremkoin area (below). You will have to
          use Dixie's helicopter jump to get the DK coin.
     Kremkoin
          It's at the bottom of the level, directly to the right of the entry. Walk across the entry
          platform and use Dixie's helicopter jump to the right when the platform ends. Entry -
          BONUS BARREL; Game - FIND
     Kremkoin
          There is a bonus barrel to the right of the second platform after the continue barrel.
          Entry - BONUS BARREL; Game - FIND
     Kremkoin
          Just below and left of the end target. Fall down between the target's platform and the
          platform immediately to its left; fall slightly (1-2 monkey-widths) to the left. It's easier
          to land on if you use Dixie's helicopter spin to float downwards slowly. Entry - BONUS
          BARREL; Game - FIND

      Lava Lagoon - There is 1 DK Coin and 1 Kremkoin to collect here.

     DK coin
          Head down just to the right of the fourth Clapper (seal) after the continue barrel (the
          first Clapper after [G]). There is an invincibility barrel and a hidden corridor; follow the
          trail of bananas to the DK coin and then onward to the end target.
     Kremkoin
          Use the barrel after the first "no Enguarde" sign to break open the left-hand side of a
          nearby crate (a lone banana marks the crate to open). Entry - DOOR; Game -
          DESTROY

     Red-Hot Ride - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          Sits just out of sight above [N]. Pick up the DK barrel that's just past the continue
          barrel and carry it past a Zinger and two Flitters. Next are two Zingers which are
          directly below [N]. Jump and throw the DK barrel to pick off the upper Zinger. Move
          over and jump on the balloon under [N]. Team up ("A" button) and throw the other
          monkey upwards to collect the DK coin.
     Kremkoin
          Use Rambi's special attack ("A" button) to open the left-hand side of a hill on the first
          platform after [O]. Entry - DOOR; Game - DESTROY
     Kremkoin
          Ride the balloon just after the continue barrel, down and to the left, under the continue
          barrel's platform. Entry - BONUS BARREL; Game - COLLECT

     Squawk's Shaft - There is 1 DK Coin and 3 Kremkoins to collect here.

     DK coin
          With Squawks, head to the right of the close-together pair of Krooks (hook-throwers).
          They are the fifth and sixth Krooks encountered after picking up Squawks. (You can
          kill the Krooks easily and without a chance of being hit, by sitting behind each one up
          against the bottom of the platform, and having Squawks spit eggs.
     Kremkoin
          Directly to the right of the second group of three Klomps in the level. From the
          Klomps' platform, jump up to the barrel, blast to the second barrel, and then (instead of
          blasting "up" to a platform with two Krooks), blast up-right to a barrel. From *that*
          barrel, blast up-right; from the next barrel blast directly to the right. Entry - BONUS
          BARREL; Game - FIND
     Kremkoin
          Use Dixie's helicopter jump to float down from the Krook's platform that is directly to
          the right of Squawks (the parrot)'s box. (If you jump left to Squawks' platform, you will
          no longer be able to get to the gap and jump downwards). Float to the extreme left, and
          you will eventually hit a bonus barrel.
          (Alternatively, you can team up with the "A" button, jump up and left off the continue
          barrel's platform, and throw the other monkey upwards into the barrel cannon as you
          pass under it. It will send you to the same bonus barrel.) Entry - BONUS BARREL;
          Game - FIND
     Kremkoin
          The bonus barrel is right near the DK coin (see above). Entry - BONUS BARREL;
          Game - DESTROY

     Kleever's Kiln - There is 1 Kremkoin to collect here.

     Kremkoin
          Awarded for beating Kleever.

You should now have: 10 You should now have: 24

     Krem Quay

     There are 6 DK coins and 13 Kremkoins to collect here.

    Barrel Bayou - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          When Rambi reaches the "no Rambi" sign, you are awarded the DK coin.
     Kremkoin
          Shortly after the "no Rambi sign," stand under Kloak. After he throws a few barrels,
          follow him to the left. He will throw a chest to you. Open the chest for a Kannonball.
          The Kannon is further to the left. Entry - KANNON; Game - DESTROY
     Kremkoin
          Visible near end of level, past [G]. Use team-up "A"-throw to reach it. Entry - BONUS
          BARREL; Game - FIND

     Glimmer's Galleon - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          In a secret room that's above the entry point. Go forward to collect Glimmer, then
          backtrack to the entry point and head upwards. In the same room where the first
          Kremkoin level is found... pass through the wall above the bonus area entry, into a
          room with a big "3" of bananas. Pass through the ceiling of this room into the room with
          the DK coin.
     Kremkoin
          Open door above the entry point. Head upwards from the entry and then follow the
          trail of bananas. Entry - OPEN DOOR; Game - FIND
     Kremkoin
          There is an opening on the bottom of the level, below and a few screens left of the [G].
          In a room that the passage leads to, there is an open door. Entry - OPEN DOOR;
          Game - FIND

     Krockhead Klamber - There is 1 DK Coin and 1 Kremkoin to collect here.

     DK coin
          In a chest on a platform that is to the left of the entry point. The chest must be broken
          on all four Zingers to open it.
     Kremkoin
          Just past the continue barrel, an arrow of bananas points upwards. Use the "A"
          team-up throw (and jump before throwing for extra height). Entry - BONUS
          BARREL; Game - DESTROY

     Rattle Battle - There is 1 DK Coin and 3 Kremkoins to collect here.

     DK coin
          Jump low across the first pit right of the [O] opening (also the first pit left of the
          continue barrel). Aim for the window that has a banana visible in it.
     Kremkoin
          Above the entry to the room with the Rattly (the snake) barrel. From the entry point,
          move to the extreme left edge and jump upwards to land in an invisible barrel. Entry -
          BONUS BARREL; Game - FIND
     Kremkoin
          Fall into the opening in the ship that's left of the [O], walk to the left. Entry - BONUS
          BARREL; Game - FIND
     Kremkoin
          Use Rattly's super-high "A"-jump straight up at the arrow of bananas that's
          immediately left of the blue Kaboings (a short distance past the continue barrel). Entry
          - BONUS BARREL; Game - COLLECT

     Slime Climb - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          Under the sail that the end target sits on. Use the "!" barrel that's off to the left, to
          survive jumping into the water and swimming to it.
     Kremkoin
          Pick up the Kannonball that's not far from the end of the level, carry it to the left to the
          Kannon. Entry - KANNON; Game - DESTROY
     Kremkoin
          There's a Klump just past the continue barrel, at extreme right-hand edge of the level.
          Kill Klump and activate the "!" (invincibility) barrel that was under him. Jump into the
          water off the left-hand edge of the sail that Klump was standing on, swim downwards
          and to the right, following the trail of bananas. Entry - BONUS BARREL; Game -
          COLLECT

     Bramble Blast - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          Near the end of the level, there is a sequence where you must blast from a barrel,
          bounce off a single Flitter (blue dragonfly) into another barrel, then blast from that
          barrel and bounce off four Flitters. From the first of the four Flitters, bounce to the
          left into the hole and follow the trail of bananas down. It will blast you upwards to get
          Squawks. Take Squawks left and upwards.
     Kremkoin
          In the fifth room with a group of barrel cannons, there is a bonus barrel at the lower
          left corner of the room. Entry - BONUS BARREL; Game - FIND
     Kremkoin
          Using Squawks from the DK coin area, head to the right. Entry - BONUS BARREL;
          Game - FIND

     Kudgel's Kontest - There is 1 Kremkoin to collect here.

     Kremkoin
          Awarded for beating Kudgel

You should now have: 16  You should now have: 37

     Krazy Kremland

  There are 6 DK coins and 12 Kremkoins to collect here.

    Hornet Hole - There is 1 DK Coin and 3 Kremkoins to collect here.

     DK coin
          Use the team-up "A"-throw to get to the hook that is visible at the top of the screen,
          a short distance to the right of the continue barrel. Climb up the wall from there;
          Squitter's box is at the top. A short distance from the end of the level there is a lone Zinger
          (hornet) sitting over a hole in the ground (a trail of bananas beneath). Use Squitter to kill the
          Zinger; then drop into the hole, and search to the left (and upwards) at the bottom.
     Kremkoin
          Head straight up from the entry point (use the team-up "A"-throw to get to the hook,
          then climb the honey on the walls). When you reach the ceiling, cross three hooks and
          drop onto the platform. Entry - OPEN DOOR; Game - FIND
     Kremkoin
          Also straight up from the entry point, below the first Kremkoin door. Entry - OPEN
          DOOR; Game - FIND
     Kremkoin
          A long distance straight up from the [N] near the ceiling. When Squitter is blasted up
          (collecting [N]), head to the left to land on a platform. Then use Squitter's web platform
          to head up and right. Entry - OPEN DOOR; Game - FIND

     Target Terror - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          In the "house" just before the first Klank leaves the track. Jump up as your car passes
          through.
     Kremkoin
          Visible bonus barrel a short distance after the first Klank leaves the track. You have to
          jump off your car near the top of the hill in order to reach the barrel. Entry - BONUS
          BARREL; Game - FIND
     Kremkoin
          Follow the second Klank as his car leaves the track. Entry - OPEN DOOR; Game -
          FIND

     Bramble Scramble - There is 1 DK Coin and 1 Kremkoin to collect here.

     DK coin
          Get Squitter by going just past the "no Squawks" sign (down and right of the continue
          barrel) and then jump to the right through the wall of brambles. Head to the right to pick up
          the Squitter box; you'll need Diddy's "roll jump" to get to the next platform. Once you have
          Squitter, head upwards. At the two banana coins, head to the left through the wall of thorns
          at the banana.
     Kremkoin
          Team-up and throw upwards to hit the "!" (invincibility) barrel that's a distance past the
          entry point. Drop down in the hole to the right of the platform, and run quickly to the
          right. Blast upwards from there. Entry - BONUS BARREL; Game - COLLECT

     Rickety Race - There is 1 DK Coin and 1 Kremkoin to collect here.

     DK coin
          Awarded for reaching first place (the last Kremling that you knock off the tracks will
          give it to you).
     Kremkoin
          Walk to the extreme left of the entry platform; use the team-up "A"-throw to move
          upwards two platforms. Use Dixie's helicopter jump to land on the platform to the right.
          Walk to the right to enter. Entry - OPEN DOOR; Game - DESTROY

     Mudhole Marsh - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          It is one of the items available from the end target.
     Kremkoin
          About halfway between the continue barrel and the end of the level, pick up the
          Kannonball (it's sitting out in the open on one of the platforms) and take it to the left, to
          the Kannon. Entry - KANNON; Game - DESTROY
     Kremkoin
          There's a bonus barrel left of the continue barrel; use the team-up "A"-throw. Entry -
          BONUS BARREL; Game - COLLECT

     Rambi Rumble - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          It's on the other side of Rambi's room (which is a short distance past the continue
          barrel). It is very difficult to collect it if you are Rambi. Jump up in front of the
          entrance to Rambi's room to catch an invisible hook. Jump up and right to go collect the
          coin.
     Kremkoin
          Proceed from the entry point until you see a lone banana banana up and left. Jump up
          at the banana to reach an invisible hook. Jump up from there to the door.
     Kremkoin
          Just before end of level. Use Rambi's "A"-charge to smash through the wall under a
          barrel cannon.

     King Zing Sting - There is 1 Kremkoin to collect here.

     Kremkoin
          Awarded for beating King Zing

You should now have: 22  You should now have: 49

   Gloomy Gulch

   There are 5 DK coins and 12 Kremkoins to collect here.

   Ghostly Grove - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          Under the platform with the [O]. Use Dixie's helicopter jump to the left of the platform,
          and float under it.
     Kremkoin
          To the right of [O] there are two blue Krunchas (musclebound kremlings). Throw a
          barrel to break open the wall right of the second Kruncha. (The wall is marked with a
          lone banana.) Entry - DOOR; Game - FIND
     Kremkoin
          To the right of the chest with [N], climb the pair of ghost ropes that very quickly
          appear and disappear. (Jump on the first rope just as it appears, without hesitating jump
          up and right to the second one, and without hesitating jump up and right to the barrel.)
          Entry - BONUS BARREL; Game - FIND

     Haunted Hall - There is 1 DK Coin and 3 Kremkoins to collect here.

     DK coin
          Standing level with the end target, walk to the left into the tunnel.
     Kremkoin
          After first Kackle area, jump up to an upper track that leads to a tunnel. Entry - OPEN
          DOOR; Game - COLLECT
     Kremkoin
          Heading to the first Kremkoin, jump over the tunnel. After exiting this area, you will be
          sent to the first Kremkoin level. Entry - OPEN DOOR; Game - FIND
     Kremkoin
          Right of [N], at the second break in the tracks, jump early to get to the lower of two
          tracks. Entry - OPEN DOOR; Game - COLLECT

     Gusty Glade - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          After 3 barrel cannons, when on a ledge with a steep hill, use Dixie's helicopter jump to
          the right.
     Kremkoin
          At the "no Rattly" sign head left, jump to a bonus barrel. Entry - BONUS BARREL;
          Game - FIND
     Kremkoin
          Right of the continue there are two chests. The upper has a Kannonball. Take it to the
          right to the Kannon. Entry - KANNON; Game - COLLECT

     Parrot Chute Panic - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          Take Dixie to the right from the beginning; use her helicopter spin down the first shaft.
          Head to the left and you will find the ledge.
     Kremkoin
          Near the end of riding the third Squawks (the next one after picking up the [K]), you
          pass over three hornets in a line and then enter a large room. As soon as you get past
          the three hornets, hold "up and left" on the control pad and you will get to a ledge. Use
          "X" to dismount Squawks and then enter the door. Entry - OPEN DOOR; Game -
          FIND
     Kremkoin
          After the second Squawks after the continue barrel, go left past a Spiny (porcupine),
          then use Dixie's helicopter jump to the left. Stick to the honey, then climb up, jump to
          the right, to get to a ledge. Entry - OPEN DOOR; Game - DESTROY

     Web Woods - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          It is one of the objects on the end target. It appears for much less time than any of the
          other items, you will have to time your landing very carefully.
     Kremkoin
          After [N], head right past a backwards-pointing arrow of bananas. You will reach a
          Klump who fires a slow cannonball. Follow the cannonball back to the left, where it will
          open a door when it crashes into a wall. Entry - DOOR; Game - FIND
     Kremkoin
          After first bonus area, head to the right. You will pass another backwards-pointing
          banana arrow. Follow a fast cannonball back to the left until it hits a wall and opens a
          door. Entry - DOOR; Game - COLLECT

     Kreepy Krow - There is 1 Kremkoin to collect here.

     Kremkoin
          Awarded for beating Krow's ghost

You should now have: 27  You should now have: 61
 

  K. Rool's Keep

 There are 6 DK coins and 12 Kremkoins to collect here.

 Arctic Abyss - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          After the continue barrel, head down and left. Go up past 3 starfish. At the top use
          Enguarde's A-charge to the right (to cross an opening before the water level drops).
     Kremkoin
          After the first DK barrel floating in the water... Go right then up, then use Enguarde's
          "A"-charge to open a door where the wall is marked with a lone banana.
     Kremkoin
          At the [G] head down and left, drop into the first vertical shaft and swim through the
          right-hand wall.

     Windy Well - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          Under the platform that is directly above the [N]. After the [N], pass some Zingers,
          some Krooks, and then two groups of moving Zingers. After leaving their platform,
          hold "right and down" on the control pad to float under the next platform to the coin.
     Kremkoin
          After [O], go up to platform. Walk to left to single banana, drop into pit, go left under
          hornet, and walk to barrel.
     Kremkoin
          At "no Squawks" sign head right, drop (NOT jump) off platform. Go right, land on the
          platform just lower than the end target's platform, and negotiate your way over to the
          bonus barrel.

     Castle Crush - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          Get Squawks by going just past the continue barrel, and then walk through the left wall
          adjacent to the floating DK barrel. Fly ahead of the ascending floor. Just before the "no
          Squawks" sign, head right and down, to collect the DK coin before the floor catches up
          with you. ( Hint: Beat this level first, then get the DK Coin, so if the floor has caught up
          with you, you can press Start, then Select to leave the level once you get the DK Coin ).
     Kremkoin
          Early in the level, knock off the Kutlass and walk to the left to find the Rambi barrel. Later
          in the level, when there is a banana arrow pointing to the left, use Rambi's A-charge to
          break the wall. Entry - DOOR; Game - DESTROY
     Kremkoin
          Take Squawks ( by going just past the continue barrel, and then walk through the left wall
          adjacent to the floating DK barrel ) as far as possible. At the "no Squawks" sign, he turns
          into a TNT barrel. Use the barrel to break open the left-hand wall. Entry - DOOR; Game -
          FIND

     Clapper's Cavern - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
          After collecting the first Kremkoin, use the team-up toss upwards at the [K]. Grab the
          hook, then head up and right.
     Kremkoin
          Team-up to get to the hook directly above the entry point. Go up then right. Entry -
          OPEN DOOR; Game - FIND
     Kremkoin
          Take Enguarde right, then up, then LEFT (the "no Enguarde" sign is further above).
          When the passage ends at a banana coin, use Enguarde's "A"-charge to break the
          right-hand wall of the small room that you are in, where it is marked with a lone
          banana. Entry - DOOR; Game - FIND

     Chain Link Chamber - There is 1 DK Coin and 2 Kremkoins to collect here.

     DK coin
         Past the continue barrel there are two Klumps which shoot Kannonballs down a pair of
          chains which you must climb. Part of the way up those two chains, there is a single
          banana on the right-hand wall; jump through the wall at that point and head to the right.
     Kremkoin
          About 1/4 of the way to the continue barrel, there is a single vertical chain with three
          Krooks. Kill the uppermost Krook. Behind him is a Kannonball. Jump down and across
          the shaft to the right (carrying the Kannonball) to kill the middle Krook; behind him is a
          Kannon. Entry - KANNON; Game - FIND
     Kremkoin
          After climbing the two chains (where the DK coin is located), cross the the right and
          up a bit. You can jump through the left wall to sit adjacent to the two Klumps. Kill them
          and go through the door to the left. Entry - OPEN DOOR; Game - FIND

     Toxic Tower - There is 1 DK Coin and 1 Kremkoin to collect here.

     DK coin
          It's a short distance above [K] near the right-hand wall. After the "A" of bananas (and
          using Rattly's "A"-jump to move up to the next level), head across the small platforms
          to the right. When you see a single Zinger between two of the platforms, drop down to
          kill him and fall to the right.
     Kremkoin
          When becoming Squitter, head up and right. Where there is a single hornet in the wall,
          kill him and walk through the wall. Entry - BONUS BARREL Game - FIND

     Stronghold Showdown - There is 1 Kremkoin to collect here.

     Kremkoin
          Awarded automatically

You should now have: 33  You should now have: 73

    The Flying Kroc

  There is 1 DK coin and 2 Kremkoins to collect here.

     Screech's Sprint - There is 1 DK Coin and 1 Kremkoin to collect here.

     DK coin
          From the continue barrel, fly to an arrow of bananas pointing downward. Head up and
          right from the arrow.
     Kremkoin
          After the first long vertical climb, use a team-up jump to get to an overhead platform
          containing a Kannonball. Carry it to the right to the Kannon. Entry - KANNON; Game
          - FIND

      K. Rool - There is one Kremkoin to collect here.

     Kremkoin
          Awarded for beating K. Rool.
You should now have: 34  You should now have: 75
 
 

     Lost World

     There are 6 DK coins to collect here.

    Jungle Jinx - There is 1 DK Coin to collect here.

     DK coin
          Beside the [O] under the platform left of the first set of spikes left of the continue
          barrel.

    Black Ice Battle - There is 1 DK Coin to collect here.

     DK coin
          A Kannonball is on a ledge directly below [N], carry it to [G] and head to the right to
          the Kannon.

     Klobber Karnage - There is 1 DK Coin to collect here.

     DK coin
          At end, jump in Diddy barrel, blast up and right to blast barrel, up and right to bonus
          barrel.

     Fiery Furnace - There is 1 DK Coin to collect here.

     DK coin
          The Bonus Barrel is up high shortly before the end target.

     Animal Antics - There is 1 DK Coin to collect here.

     DK coin
          At the end of Squitter's portion of the level. Make a web platform over the blast
          barrel, jump up to it and over the wall to the right.

     Krocodile Kore

     DK coin
          Awarded for beating K. Rool

You should now have: 40  You should now have: 75
 

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